- #The hunter call of the wild update Patch
- #The hunter call of the wild update full
It's found where a shack once hosted a blues guitar prodigy in loamy cotton fields. Transcript: "Where I'm from, history is impossible to escape.
#The hunter call of the wild update full
We've got the full list of theHunter: Call of the Wild achievements - check the list for guides to unlocking them.New Weapon: Kullman.
#The hunter call of the wild update Patch
SOMMER #7 – changed the required location from Spreeberg Castle to Spreebergīoth the patch and the DLC are available now.JÄGER #4 – removed the distance requirement for this mission.CONNORS #10 – Changed the total score requirement from GOLD to SILVER.VUALEZ #9 – Removed game score requirement.DOC #20 – Removed GOLD score and during night requirement.DOC #18 – Updated the objective description to include the bow requirement.DOC #9 – changed the required location from Kraken Highs to Mount Kraken and removed the weight requirement.HOPE #8 – Removed shotgun requirement and changed the required amount of harvests from 1 to 2.HOPE #7 – Changed the harvest animal from blacktail deer to whitetail deer.
HOPE #5 – changed the harvested animal from blacktail deer to whitetail deer. FLEISCHER #5 – Changed the location from Jonsdorf Lake to Jonsdorf and the weight requirement from 120 to 180 or greater. FLEISCHER #3 – Removed game score requirement and changed the mission to require 2 harvests instead of just 1. BHANDARI #3 – Removed the game score requirement. SOMMER #7 – Changed the location requirement from Spreeberg Castle to Spreeberg, the game score requirement from “GOLD or greater” to “SILVER or greater,” and the required amount of harvests from 2 to 3. CONNI #10 – Removed the game score requirement. THE WERECOYOTE – Fixed an issue where the Werecoyote was not spawning for some players. JÄGER #4: clarified the exact trophy score requirements for the fallow deer.
BEATTY #7 – Changed weight requirement from 650 to 520. BEATTY #4: clarified the trophy score requirement for the moose. SCENIC WEATHER #2: photography objective will now accept a greater diversity of photos and is easier to complete. BEATTY #4: changed trophy rating from GOLD to SILVER and tweaked photography parameters to make it easier to take a suitable photo. SOMMER #7: changed the amount of GOLD score roe deer harvests needed from 4 to 2. SOMMER #2: removed the high scoring animal requirement. JÄGER #7: changed deer rank condition from GOLD to SILVER. JÄGER #4: changed deer rank requirement from GOLD to SILVER and added a distance requirement. A FAMILY PICTURE: changed objective from taking a photo of 2 bears in one photo to a two photos of 2 different bears. Fixed bug where using multiple weapons using the same ammunition could result in a negative total ammunition count. Improved bear internal organ shoulder skinning. Multiplayer harvest messages in the chat will now display the accumulated harvest score for the animal harvested instead of the base animal score. Added contextual help for ATV when entering for the first time. Player name colors now match player icons on the map. Added player death notifications in the chat log. Fixed display bug with “Ranger” perk regarding distances. Setting the compass to “fixed” now works properly with only the needle rotating. Unlimited ammunition is no longer displayed when entering the shooting range with a weapon without ammunition. Added weapon score information to Hunter Profile Card. Fixed bug where the pellet spread for the Caversham 12-gauge shotgun was very wide with all ammo types. Increased the 12-Gauge Buckshot’s base damage per pellet. Old clues from actively tracked animals no longer disappear randomly. Improved syncing of reload animations for shotguns (every skill level). Additional animations for bears when spooked. Bow and arrow of other players are now held in their different hands. Updated footstep sounds for animals depending on material they walk on. Exchanged the voice over line for “There is a track nearby”. Codex is now opened automatically when interacting with landmarks and cairns – this also works retroactively. Updated hit reaction and injured animations for bears. Added player death sequence and ragdoll. Animals no longer get stuck when luring them to an outpost. New sound for predator – “Distressed” caller. HUD can now be enabled / disabled in the Settings. Added setting for color variations to active / inactive tracks and collectibles. Overhauled all audio (increased quality and higher usage). A new host will be chosen by the game automatically. Xbox: Added Host Migration – This will allow you to keep playing the multiplayer session when the host leaves. Multiplayer Spotting – When you spot an animal with your binoculars, all players in your proximity also see that animal highlighted in the game world.